... now with 35% more arrogance!

Sunday, August 24, 2014

Mustard v. Ketchup

I appear out of the mists of obscurity to share a link to this article. It has no direct references to RPGs, nor does it include anything potentially gameable; it's about how mustard went from one variety to several, and explains why ketchup is having trouble doing the same. Mustard, it seems, as well as most other things like coffee and spaghetti sauce, can be sorted into several "market segments", or personal preferences, if you prefer. Ketchup, on the other hand, has been perfectly blended to have universal appeal; creating different varieties, so far, has only resulted in tastes that tilt too far in one direction or the other.

The question I have that ties this all back to RPGs is: is D&D mustard, or ketchup?

Saturday, July 5, 2014

Lazier Ammo

I thought a little bit more about tracking ammo for missile weapons, and although the way I described was pretty lazy, it’s not lazy enough. Here’s my improvement: instead of rolling for how many shots we used, we roll for how many we lost. Per the previous post, we use 1d6 arrows or other missiles per attack roll and can recover up to half. Every time the players make a roll, set aside 1d6 (no point in tracking each individual player’s attacks, just track how many rounds of missile fire occured.)

At the end of the combat, roll the dice you’ve set aside, once for each player.
  • Did the player skip recovering arrows from some reason, such as fleeing from a monster? The number rolled is the number of arrows lost.
  • Did the player have plenty of time to recover arrows? Halve the number rolled.
  • Did the player recover arrows in a rush? Drop the lowest die rolled and total the rest for arrows lost.
If one or more players didn’t fire as many rounds, you can drop a die or two before rolliing.

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Friday, July 4, 2014

The Big Event

Yeah, I've downloaded the PDF for Basic D&D. Or, at least, the part of Basic D&D that has been released so far; RPGPundit reports that this is basically version 0.1 and we won't have version 1.0 until the end of the year.

I'm not finished reading it, so I have no breakdown of parts I dislike versus parts I'm willing to steal. I'm mainly reading it to see how I'd go about allowing a 5e character at my OD&D table, should a player wish to do so.

I'm sure I'll  have more to say about it as I read and digest it, but I know right now I'd never run it, and probably wouldn't even play it, except under extraordinary circumstances, or in a heavily houseruled version. Basically, all that crap that's in chargen should be moved behind the GM's screen where I don't have to look at it or think about it before I'd play at a 5e table.